Welcome to my website!
I’m sure you have a million questions.
“What is Zclipse Dev?”
“Who is that handsome fellow pictured above?”
“What is this website for?”
Those are some very good questions!
Zclipse Dev is derived from two things- my moniker that I ship my games by and dev-elopment, specifically video game development. The name “Zclipse” was very creatively born by combining the word “eclipse” with the letter “Z,” as I like zombie video games.
Oh, and I’m the guy pictured above- Brian Michael. I have recently graduated from the University of Wisconsin-Whitewater. I majored in Media Arts and Game Development and minored in Computer Science. My favorite game series of all time is Call of Duty Zombies. Specifically zombies. I love indie music, and I’ve been trying to learn how to make music as well. Whenever I’m not talking to someone, you can bet I have my earbuds in.
This website exists for several reasons, one of which is a place to house my portfolio. Imagine that you are an employer (unless, you are an employer- then hello!) and you ask to see my portfolio. I’d then gladly direct you to zclipsedev.com, where you can find it. Boom, starting off strong with a custom domain. And- what’s this? This guy has more than a portfolio on this website? Wait- it can’t be… a contact form!?!?
Additionally, I’ve always wanted to start a devlog on YouTube. Alas, my very busy schedule of game development and Plants vs Zombies does not permit such activities. The next best thing, of course, is to have a blog. And here we are. “Devblog.”
Thanks for stopping by. If you’re bored, feel free to check out some of my recent posts.
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Car Car Gets Drafted
I’ve had a dream for a while now; ever since the conception of the first Car Car installment: the Car Car engine. It would be a Unity package labeled as an engine simply because cars have engines, and Car Car is no different. The idea was that the engine would be a reusable point-and-click game…
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One Man’s Trash
During my last week of college, instead of completely honing in on graduating, I decided to do a ten day game jam, the Pixel Game Jam – 2025. I reached out to my MAGD Expo award-winning friend Jack to do the pixel art, and I was not let down in the slightest. One Man’s Trash…
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Steam
These last couple of weeks have been a crazy time: finishing up finals, graduating- oh, and getting a Steam page for Sky Die. I still remember the beginning of the semester. I felt so much stress and pressure to be able to say, “yeah, we got our game on Steam.” However, seeing the Steam page…
