Devlogs

  • From Unity to Steam: GitHub Actions CI/CD Pipeline

    The jist: you have a super awesome game. Your super awesome game is on Steam. One day, you have a super awesome update for your super awesome game. So, you build out the game on your PC and manually upload it to Steam. This is all fine and dandy, but it’s repetitive. Also, it takes…

    Read more…

  • “Brian’s Last Dance”

    Over the weekend, I did my last showcase with the Dino-Might team. It’s kinda poetic, actually- Dino-Might was first shown to the world at the same event, the Midwest Gaming Classic, two years ago. Absolutely Not Games co-owner Kevin kept referring to this event as “Brian’s Last Dance.” However, I saw it more as Brian’s…

    Read more…

  • M+DEV 2025

    I feel like with every year, M+DEV gets better and better. I recently joined Absolutely Not Games with their Dino-Might project, and it’s been a blast! Throughout school, I often found myself in leadership positions. With Dino-Might, it’s interesting to take a step back and play my specific role on the team- and I’m having…

    Read more…