Devlogs

  • “Brian’s Last Dance”

    Over the weekend, I did my last showcase with the Dino-Might team. It’s kinda poetic, actually- Dino-Might was first shown to the world at the same event, the Midwest Gaming Classic, two years ago. Absolutely Not Games co-owner Kevin kept referring to this event as “Brian’s Last Dance.” However, I saw it more as Brian’s

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  • M+DEV 2025

    I feel like with every year, M+DEV gets better and better. I recently joined Absolutely Not Games with their Dino-Might project, and it’s been a blast! Throughout school, I often found myself in leadership positions. With Dino-Might, it’s interesting to take a step back and play my specific role on the team- and I’m having

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  • Car Car Gets Drafted

    I’ve had a dream for a while now; ever since the conception of the first Car Car installment: the Car Car engine. It would be a Unity package labeled as an engine simply because cars have engines, and Car Car is no different. The idea was that the engine would be a reusable point-and-click game

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