Devlogs

  • M+DEV 2024

    What a blast! Running a booth was as fun as ever, but before we get into M+DEV, let’s talk about the problem with S’no Problem. In my previous blog post, I exclaimed about how excited I was for adding bug fixes, Halloween-themed levels, etc. etc. However, when my good pal and roommate Ian Cooper play…

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  • Acceptance

    M+DEV: “the” Midwest game industry conference. This conference is full of things to do- speakers from the industry to listen to, an indie game showcase, and brand-new this year, their Artist Alley: a spot for vendors to sell assorted items. This year, I’ve been selected to showcase my game, S’no Problem. In the game, you…

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  • Pathfinding

    In the Twitch Dungeon Game (which still needs a name, by the way), the player enters 18×10 tiled rooms. These rooms contain enemies, and these enemies’ need to move in a couple certain ways: Let’s start with the melee enemies. Just make them move in the direction of the player’s position, right? Eh, it’s more…

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