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Sky Die
MAGD488. The culmination of the Media Arts and Game Development program at the University of Wisconsin-Whitewater. This team projects class throws its students in a realistic game studio scenario- the entire class is tasked on working together to create a game. I’ve heard tales about this class since my Freshman year, and I couldn’t wait…
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Volume Control
Volume Control was made as part of the Crossplay game jam, a collaborative effort between the University of Wisconsin-Whitewater and Bradley University. Honestly, I was a bit all over the place for this game jam. With a semester-long project for the student organization and Theory of Algorithms homework to worry about, I didn’t think that…
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Zobjects
Did you know that Balatro wasn’t made in a game engine? It was made with the LÖVE framework, which uses the Lua programming language. I’ve never used Lua before, but it reminds me a lot of Python (no semicolons). I thought I’d give the whole framework thing a try, and set aside Unity for a…