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One Man’s Trash
During my last week of college, instead of completely honing in on graduating, I decided to do a ten day game jam, the Pixel Game Jam – 2025. I reached out to my MAGD Expo award-winning friend Jack to do the pixel art, and I was not let down in the slightest. One Man’s Trash…
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Steam
These last couple of weeks have been a crazy time: finishing up finals, graduating- oh, and getting a Steam page for Sky Die. I still remember the beginning of the semester. I felt so much stress and pressure to be able to say, “yeah, we got our game on Steam.” However, seeing the Steam page…
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Midwest Gaming Classic 2025
What a fun, yet exhausting, weekend! I attended the Midwest Gaming Classic, a hub for everything gaming. I represented the University of Wisconsin-Whitewater at our booth, between MoonMuse Entertainment’s and Absolutely Not Games’. I haven’t really touched S’no Problem since M+DEV, and before this weekend I didn’t really have any plans to. However, maybe that…
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Factory
Today, the first prototype for Sky Die was due. We had several goals for it: We were able to get most of these in the prototype. Some of the missed ones included all four characters (missing one character asset), the factory stage being “finished” (missing a trap asset), and some sound effects. I’m really proud…
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Lord of the Skies
I’ve never read Lord of the Flies but I hear about it a lot. Apparently (Wikipedia says), it’s about a group of boys stranded on an island and their failed attempts to govern themselves. Wikipedia also adds that “the novel’s themes include morality, leadership, and the tension between civility and chaos.” I mentioned in a…
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Hackathon 2025
This year, my game development student organization teamed up with several of the school’s others to collaborate on the Hackathon- a 24-hour “cyber” event. I say “cyber” because there was two sections- a capture the flag section and a software jam section. I coined the term software jam- it essentially just means a game jam,…
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Sky Die
MAGD488. The culmination of the Media Arts and Game Development program at the University of Wisconsin-Whitewater. This team projects class throws its students in a realistic game studio scenario- the entire class is tasked on working together to create a game. I’ve heard tales about this class since my Freshman year, and I couldn’t wait…
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Volume Control
Volume Control was made as part of the Crossplay game jam, a collaborative effort between the University of Wisconsin-Whitewater and Bradley University. Honestly, I was a bit all over the place for this game jam. With a semester-long project for the student organization and Theory of Algorithms homework to worry about, I didn’t think that…
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Zobjects
Did you know that Balatro wasn’t made in a game engine? It was made with the LÖVE framework, which uses the Lua programming language. I’ve never used Lua before, but it reminds me a lot of Python (no semicolons). I thought I’d give the whole framework thing a try, and set aside Unity for a…