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From Unity to Steam: GitHub Actions CI/CD Pipeline
The jist: you have a super awesome game. Your super awesome game is on Steam. One day, you have a super awesome update for your super awesome game. So, you build out the game on your PC and manually upload it to Steam. This is all fine and dandy, but it’s repetitive. Also, it takes…
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“Brian’s Last Dance”
Over the weekend, I did my last showcase with the Dino-Might team. It’s kinda poetic, actually- Dino-Might was first shown to the world at the same event, the Midwest Gaming Classic, two years ago. Absolutely Not Games co-owner Kevin kept referring to this event as “Brian’s Last Dance.” However, I saw it more as Brian’s…
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M+DEV 2025
I feel like with every year, M+DEV gets better and better. I recently joined Absolutely Not Games with their Dino-Might project, and it’s been a blast! Throughout school, I often found myself in leadership positions. With Dino-Might, it’s interesting to take a step back and play my specific role on the team- and I’m having…
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Car Car Gets Drafted
I’ve had a dream for a while now; ever since the conception of the first Car Car installment: the Car Car engine. It would be a Unity package labeled as an engine simply because cars have engines, and Car Car is no different. The idea was that the engine would be a reusable point-and-click game…
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One Man’s Trash
During my last week of college, instead of completely honing in on graduating, I decided to do a ten day game jam, the Pixel Game Jam – 2025. I reached out to my MAGD Expo award-winning friend Jack to do the pixel art, and I was not let down in the slightest. One Man’s Trash…
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Steam
These last couple of weeks have been a crazy time: finishing up finals, graduating- oh, and getting a Steam page for Sky Die. I still remember the beginning of the semester. I felt so much stress and pressure to be able to say, “yeah, we got our game on Steam.” However, seeing the Steam page…
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Midwest Gaming Classic 2025
What a fun, yet exhausting, weekend! I attended the Midwest Gaming Classic, a hub for everything gaming. I represented the University of Wisconsin-Whitewater at our booth, between MoonMuse Entertainment’s and Absolutely Not Games’. I haven’t really touched S’no Problem since M+DEV, and before this weekend I didn’t really have any plans to. However, maybe that…
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Welcome to Bargain Bin
I’ve always been a huge fan of Undertale, and especially its music. I remember back when Undertale was big, I went on a trip outside of the United States. I wouldn’t have internet access where I was going, so I downloaded the Undertale soundtrack to listen to throughout the trip. I decided that for my…
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Factory
Today, the first prototype for Sky Die was due. We had several goals for it: We were able to get most of these in the prototype. Some of the missed ones included all four characters (missing one character asset), the factory stage being “finished” (missing a trap asset), and some sound effects. I’m really proud…
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Lord of the Skies
I’ve never read Lord of the Flies but I hear about it a lot. Apparently (Wikipedia says), it’s about a group of boys stranded on an island and their failed attempts to govern themselves. Wikipedia also adds that “the novel’s themes include morality, leadership, and the tension between civility and chaos.” I mentioned in a…