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Midwest Gaming Classic 2025
What a fun, yet exhausting, weekend! I attended the Midwest Gaming Classic, a hub for everything gaming. I represented the University of Wisconsin-Whitewater at our booth, between MoonMuse Entertainment’s and Absolutely Not Games’. I haven’t really touched S’no Problem since M+DEV, and before this weekend I didn’t really have any plans to. However, maybe that…
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Factory
Today, the first prototype for Sky Die was due. We had several goals for it: We were able to get most of these in the prototype. Some of the missed ones included all four characters (missing one character asset), the factory stage being “finished” (missing a trap asset), and some sound effects. I’m really proud…