Welcome to my website!
I’m sure you have a million questions.
“What is Zclipse Dev?”
“Who is that handsome fellow pictured above?”
“What is this website for?”
Those are some very good questions!
Zclipse Dev is derived from two things- my moniker that I ship my games by and dev-elopment, specifically video game development. The name “Zclipse” was very creatively born by combining the word “eclipse” with the letter “Z,” as I like zombie video games.
Oh, and I’m the guy pictured above- Brian Michael. I have recently graduated from the University of Wisconsin-Whitewater. I majored in Media Arts and Game Development and minored in Computer Science. My favorite game series of all time is Call of Duty Zombies. Specifically zombies. I love indie music, and I’ve been trying to learn how to make music as well. Whenever I’m not talking to someone, you can bet I have my earbuds in.
This website exists for several reasons, one of which is a place to house my portfolio. Imagine that you are an employer (unless, you are an employer- then hello!) and you ask to see my portfolio. I’d then gladly direct you to zclipsedev.com, where you can find it. Boom, starting off strong with a custom domain. And- what’s this? This guy has more than a portfolio on this website? Wait- it can’t be… a contact form!?!?
Additionally, I’ve always wanted to start a devlog on YouTube. Alas, my very busy schedule of game development and Plants vs Zombies does not permit such activities. The next best thing, of course, is to have a blog. And here we are. “Devblog.”
Thanks for stopping by. If you’re bored, feel free to check out some of my recent posts.
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Sky Die
MAGD488. The culmination of the Media Arts and Game Development program at the University of Wisconsin-Whitewater. This team projects class throws its students in a realistic game studio scenario- the entire class is tasked on working together to create a game. I’ve heard tales about this class since my Freshman year, and I couldn’t wait…
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Volume Control
Volume Control was made as part of the Crossplay game jam, a collaborative effort between the University of Wisconsin-Whitewater and Bradley University. Honestly, I was a bit all over the place for this game jam. With a semester-long project for the student organization and Theory of Algorithms homework to worry about, I didn’t think that…
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Zobjects
Did you know that Balatro wasn’t made in a game engine? It was made with the LÖVE framework, which uses the Lua programming language. I’ve never used Lua before, but it reminds me a lot of Python (no semicolons). I thought I’d give the whole framework thing a try, and set aside Unity for a…
